RPG: I’m Not a Cat, I’m a Lawyer
One page “meme” RPGs are primarily intended to be read and shared, rather than played. The mechanics in these games serve primarily as a scaffolding to deliver a joke or […]
One page “meme” RPGs are primarily intended to be read and shared, rather than played. The mechanics in these games serve primarily as a scaffolding to deliver a joke or […]
A quick overview of the people, creatures, and physical world of The Book of Beasts, an exploration game where the player creates a bestiary cataloguing all the animals in the […]
Your pirate ship in What the Sea Wants is populated with both scripted and randomly-generated characters. The latter provide replayability value, but it’s important that they mesh well with the […]
This is a demo of the reputation system used in my pirate survival-horror game What the Sea Wants. Back to the portfolio One-dimensional reputation systems remain the most common way […]
I first presented What the Sea Wants as a brief prototype to Indie Game Academy Cohort 3. It was the top choice by popular vote, but I withdrew it in […]
In this gardening sim, your days caring for your tree are punctuated by a bird who carries letters from your father. These letters carry the emotional tone of the game, […]